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There, including interesting NPCs and full-sentence dialogue options. Likewise, I haven't found any confirmation that the Infinity Engine developers were influenced by Dark Sun, but it wouldn't surprise me. Any or all of these games could have influenced the Dark Sun engine, but I've not been able to find specific confirmation that any of them did. If you're willing to remove one of those elements, you have Ultima VII, Challenge of the Five Realms, and Darklands. In its basic interface-an axonometric perspective with continuous (non-tiled) movement and turn-based combat that takes place on the same game map as navigation-it was preceded by Ultima VI and Interplay's two Lord of the Rings titles. I have some open questions about the games that influenced Dark Sun and the games that it influenced. She has the same complaint I did about lack of spell scrolls to assuage the difficult choices the preserver has to make when leveling up, and she had the same trouble I did with the final battle (plus an additional technical issue I didn't experience). Anyway, she had praise for other changes including gender equality in attributes (no more comparably weaker female fighters) and not having to memorize spells.
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Just because cleric magic worked one way in one setting doesn't make it worse if it works a different way in a different setting. Many first-edition rules seem silly, too. I don't think she understands which of these changes are AD&D second edition rules and which are campaign setting rules, but either way, I think she needed to give them more of a chance. Players should be on their knees thanking Ao for the engine, not dancing on its grave.Īnyway, her review opens with a series of complaints about the changes to the system rules, such as the assignment of clerics to elemental spheres, the use of different materials for armor, and the lack of armor for druids and thri-kreen. If SSI had released a Gold Box game in 1993 instead of Dark Sun, it would have been a damned good game. "Deep suspicion?!" The Gold Box resulted in a dozen high-quality games over five years, the closest representations of tabletop roleplaying as we had to date. Look, I'll be the first to agree that the Gold Box engine had some faults and probably needed to be scrapped by 1993, but that doesn't mean we should be talking about it so disrespectfully. (This is painful, for as much as I fight with Scorpia, I generally go into one of her reviews hoping that she agrees with me.) First is the title: "Good-bye, Gold Box!" This sentiment continues with the second paragraph: "Players familiar with the games may approach Dark Sun with deep suspicion, thinking it 'more of the same.' Happily, this is not the case." Whoa, whoa there. UGE is generally useful for any game that does not have its own editor.Scorpia had a mostly-positive review in the December 1993 Computer Gaming World, but I was a little irked by it anyway. Modules for the other Krondor series games could be easily created. This includes the module for Betrayal at Krondor. If you exited out of UGE, DosBox is still running and you want to restart UGE, just type UGE and hit Enter.įor an understanding of UGE, see the "UGE - FRUA Hacking" topic: I assume the use of UGE10 for the UGE folder name.) (Create a folder called OldGames and put the UGE folder there. UGE won't run natively on Windows 10, but DosBox will run UGE normally. Lst files are text files that give names and definitions for each variable in a given mdl file. (Alternately, you may find the mdl files on the internet.) You create Module, mdl, files that name and list the possible alterations. It works in decimal numbering, handy when hexadecimal is not your forte. You must be able to decrypt the save game files, which is not always possible for amateurs. This is a 1990s game editor that allows hex-editing of most save game files, but not all.
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